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Overheat hotkey eve
Overheat hotkey eve













overheat hotkey eve

Try one of those and remap your controller to do what you want it to do in EvE. You know, there are third party applications that will allow you to remap your controller inputs. They're on the Neocom/etc.īecause mouse pointer tracking using controller joysticks is soooo wonderful. Give it a try.Īll of those could be navigated with a joystick. My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. These are all hotkeys that I use regularly and several times a day.

#OVERHEAT HOTKEY EVE PLUS#

+ Alt C for cargo, Alt V for contracts, Alt F for fittings, Alt H for drone bay, Alt J for journal, Alt D for Dscan window (focus or open), Alt P for Probe window (focus or open), Ctrl for toggling target lock, F for drone aggro, F1-8 for modules (fun fact, I use F1, F3, F5 for modules because I separate dangerous modules from common modules to prevent whoopsies), plus Ctrl/alt F1-8 for 2nd/3rd row of modules, obviously Enter to do all sorts of things (especially in the new probe/dscan window), Ctrl Shift F for fuel bay, Ctrl Shift X for Notes. plus clicking targets and selecting scan settings. M8, I use D (warp to), C (camera tracking), V (scan), ctrl+space (stop ship), ctrl+shift+space (max speed), and 1-4 on modules with a shift modifier for overheat. Either the tracking speed is way to slow, or you lose precision, which is important in EvE. Consider that the average keyboard has 104 keys, and EvE uses multiple modifiers (alt, ctrl, shift) in multiple combinations for things.Īdditionally, using a controller to utilize the mouse pointer is always inferior to actually using a mouse. There is simply too much you need to do at any given time to be that limited. They could probably get away with simple controller recognition, because controllers can already utilize mouse pointers.ģ0 keys still falls short of what you need to play EvE. It's a pretty small project: explicitly, directional commands, radial targeting, targeting modifiers (modes like asteroids, ships, etc.), and actual controller recognition. WASD's viability has nothing to do with standard gameplay design, but server updates.ġ2 keys can become 30 keys with toggling and hold-modifiers. Would you like some cheese with that whine? Have you looked at the sheer number of hotkeys available in the menu?Īnd we haven't even gotten into the fact that CCP's attempt to add directional control using the WASD keys is a complete joke.ĮvE is hard. Totally reconfiguring the interface to dumb it down enough to be done with 12 buttons and a pair of joysticks is completely simple. Radial menu for targeting, directional commands (which would be really helpful anyway: up, down, left, right, forward, and backward from the camera angle). Thread Statistics | Show CCP posts - 0 post(s) » Click here to find additional results for this topic using Google















Overheat hotkey eve